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The Paladin is a physical fighter with great defensive capability, they excel when using heavy armor and either dual wielding heavy weapons or using a shield. The Paladin should focus on Strength for more damage, Endurance for more health and build up a high AC score from bonuses scaling off of defence. The Paladin is a master of defencive combat, they can mitigate damage for their team with heals and threat generation, have access to some excellent crowd control and AoE abilities. Being a Paladin connects you heavily to The Solunarian Brotherhood.

Starting gear[]

Rusty Hatchet
Tattered Leather Leggings
Bread
Water
Skill Book: Kick


Learnable Abilities[]

Level Ability Name
1 Kick
3 Dodge, Minor Healing
5 Glare of Soluna, Lunar Madness
6 Shield Bash, Double Attack
7 Stun Strike
8 Antidote
10 Moonburst
11 Sunburst
15 Block, Theft of Vigor, Glimpse of Truth
16 Healing
21 Major Healing
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